Ushkager 2517 A100410-E Ht Ni Va 512
Trade Codes:
High Tech, Non-Industrial, Vacuum
Summary:
Despite the fact that Ushkager has no heavy industries, it has one of the highest quality starports in the sector. At one point, Ushkager was on a trade route connecting Carill to the Third Imperium, but as the Imperium grew the trade routes shifted leaving the system behind. The UDC (Ushkager Development Corporation) kept the colony alive by buying up facilities as other companies failed or pulled out and turning them into elaborate casinos and decadent entertainment complexes. Today Ushkager is primarily a playground for the idle rich and a hunting ground for those that prey on them.
Showing posts with label Background. Show all posts
Showing posts with label Background. Show all posts
Monday, March 2, 2009
Monday, November 10, 2008
Zhuge
Zhuge 2413 B685574-C Ag Ga Ht Ni 513
Trade Codes: Agricultural, Garden, High Tech, Non-Industrial
Summary:
While technically Zhuge is considered a “garden” planet, its long cold winters are far from pleasant. The inhabitants of this world are known to be cold, stoic, and stubborn, but on the other hand their traditions of loyalty and honor are well respected. The world is divided into roughly a dozen nations, each of which is little more than a loose confederation of independent provinces. Shifting alliances, changing borders, and centuries-old feuds make Zhugean politics difficult for outsiders to follow, but their frequent wars are fought under strict codes of conduct that make civilian casualties and collateral damage virtually non-existent.
Zhuge is home to a unique breed of cattle - bos zhugensis - which is related to terrestrial livestock, but grows to tremendous sizes. An adult bull typically reaches almost 3 meters at the shoulder and masses around 6000 kilograms. Vast quantities of Zhugean beef are sold to the Navy at discount prices where it is reviled as tough, greasy, and nearly flavorless.
Trade Codes: Agricultural, Garden, High Tech, Non-Industrial
Summary:
While technically Zhuge is considered a “garden” planet, its long cold winters are far from pleasant. The inhabitants of this world are known to be cold, stoic, and stubborn, but on the other hand their traditions of loyalty and honor are well respected. The world is divided into roughly a dozen nations, each of which is little more than a loose confederation of independent provinces. Shifting alliances, changing borders, and centuries-old feuds make Zhugean politics difficult for outsiders to follow, but their frequent wars are fought under strict codes of conduct that make civilian casualties and collateral damage virtually non-existent.
Zhuge is home to a unique breed of cattle - bos zhugensis - which is related to terrestrial livestock, but grows to tremendous sizes. An adult bull typically reaches almost 3 meters at the shoulder and masses around 6000 kilograms. Vast quantities of Zhugean beef are sold to the Navy at discount prices where it is reviled as tough, greasy, and nearly flavorless.
Friday, September 12, 2008
Asha'Imuba
Asha'Imuba 2602 B000476-F As Ht Ni Va 834
Trade Codes: Asteroid, High Tech, Non-Industrial, Vacuum
Bases: TAS, Consulate
Summary: The Asha’Imuba system contains dozens of fiercely independent settlements on various asteroids and moons, and while open conflict is rare, economic competition is constant. The inhabitants of the system tend to be strong individualists as well, and many go to great lengths to uniquely decorate their ships, their vacc suits, and their bodies to reinforce this image of individualism.
Trade Codes: Asteroid, High Tech, Non-Industrial, Vacuum
Bases: TAS, Consulate
Summary: The Asha’Imuba system contains dozens of fiercely independent settlements on various asteroids and moons, and while open conflict is rare, economic competition is constant. The inhabitants of the system tend to be strong individualists as well, and many go to great lengths to uniquely decorate their ships, their vacc suits, and their bodies to reinforce this image of individualism.
Pikushlu
Pikushlu 3109 AAA6565-C Fl Ht Ni 912
Trade Codes: Fluid Oceans, High Tech, Non-Industrial
Bases: Navy, Research
Summary: The thick atmosphere of Pikushlu has very little oxygen, but an abundance of methane and nitrogen compounds. This environment is toxic to humans, but is home to a unique ecosphere. The bizarre flora and fauna of this world draws a steady stream of both scientists and tourists to this otherwise unremarkable world.
Trade Codes: Fluid Oceans, High Tech, Non-Industrial
Bases: Navy, Research
Summary: The thick atmosphere of Pikushlu has very little oxygen, but an abundance of methane and nitrogen compounds. This environment is toxic to humans, but is home to a unique ecosphere. The bizarre flora and fauna of this world draws a steady stream of both scientists and tourists to this otherwise unremarkable world.
Sentinel
Sentinel 3111 A200732-F Ht Va 831
Trade Codes: High Tech, Vacuum
Bases: Navy, TAS, Research, Consulate
Summary: In some ways, Sentinel is little more than a small, frozen rock orbiting a dim orange star. However, Sentinel is also a major commercial hub, as well as the sector capitol and personal fief of the Sector Duke. Most of the system’s economy is dedicated to support the both the Imperial military and the Duke’s personal forces.
Trade Codes: High Tech, Vacuum
Bases: Navy, TAS, Research, Consulate
Summary: In some ways, Sentinel is little more than a small, frozen rock orbiting a dim orange star. However, Sentinel is also a major commercial hub, as well as the sector capitol and personal fief of the Sector Duke. Most of the system’s economy is dedicated to support the both the Imperial military and the Duke’s personal forces.
Kuzar
Kuzar 2111 A8759DA-A Ga Hi In 922
Trade Codes: Garden, High Population, Industrial
Bases: TAS, Research, Consulate
Summary: Kuzar is the home of the Kuzari, a minor human race that had barely entered the industrial age when first encountered by Vilani scouts. Kuzar remained independent through the First Imperium and the Rule of Man, and has only recently been absorbed into the Third Imperium. Kuzar has been ruled by a strict Theocracy for nearly a millennium, but a democratic movement has started to gain some popular support. Female off-worlders are warned to stay on the starport grounds, or better yet in orbit, since according to local law women are little more than property.
Trade Codes: Garden, High Population, Industrial
Bases: TAS, Research, Consulate
Summary: Kuzar is the home of the Kuzari, a minor human race that had barely entered the industrial age when first encountered by Vilani scouts. Kuzar remained independent through the First Imperium and the Rule of Man, and has only recently been absorbed into the Third Imperium. Kuzar has been ruled by a strict Theocracy for nearly a millennium, but a democratic movement has started to gain some popular support. Female off-worlders are warned to stay on the starport grounds, or better yet in orbit, since according to local law women are little more than property.
Wednesday, September 10, 2008
The Hub
Howotro High Port
Oneday, 057/221
Second shift
Howotro, or "The Hub" as it is more commonly known to spacefarers, has the busiest commercial starport in the Imperial region of the Deeps sector. Situated at the junction of two major trade routes, more ships pass through this system in a day than many starports see in a year.
The planet itself is home to more than 400 million people, divided into a dozen rival nations. The weakest of these has an economy stronger than many neighboring star systems. The rivalry between these nations ranges from almost friendly economic competition to espionage and sabotage with an occasional outright war.
Every day, the Hub draws more Travellers from throughout the sector, seeking fame or fortune or maybe just a steady job on either side of the law.
Four of these Travellers find themselves in the Hub's orbital starport, enjoying drinks and a view of the planet from the windows in Atterburn's Pub. It's mid-shift on a work day, and the pub is mostly empty. These four are discussing the same thing as the other underemployed Pub patrons, "So, what do we do now?"
Oneday, 057/221
Second shift
Howotro, or "The Hub" as it is more commonly known to spacefarers, has the busiest commercial starport in the Imperial region of the Deeps sector. Situated at the junction of two major trade routes, more ships pass through this system in a day than many starports see in a year.
The planet itself is home to more than 400 million people, divided into a dozen rival nations. The weakest of these has an economy stronger than many neighboring star systems. The rivalry between these nations ranges from almost friendly economic competition to espionage and sabotage with an occasional outright war.
Every day, the Hub draws more Travellers from throughout the sector, seeking fame or fortune or maybe just a steady job on either side of the law.
Four of these Travellers find themselves in the Hub's orbital starport, enjoying drinks and a view of the planet from the windows in Atterburn's Pub. It's mid-shift on a work day, and the pub is mostly empty. These four are discussing the same thing as the other underemployed Pub patrons, "So, what do we do now?"
Tuesday, September 9, 2008
Deeps Sector
Deeps Sector
The sector known as the Deeps (Aeitle Sakh to the Aslan) is a frontier region lying along the Imperial border. Bounded to spinward by territories dominated by the Aslan, to trailing by the Imperium, to rimward by the Solomani Confederation and to coreward by the Great Rift, Deeps is a diverse region showing the influences of all these neighbors.
History:
Little is known of the early history of the Deeps, but the presence of Human minor races and various artifacts strongly suggest the Ancients were active in the region.
The Vilani scouted the trailing areas of the sector before and during the First Imperium, but established only a small number of colonies. There are rumors that rebellious Vilani states in nearby sectors trained and recruited mercenaries from the minor races found in the Deeps, but little hard evidence survives.
During the Interstellar Wars, when the Vilani and the Terran Confederation came into conflict, large numbers of people from both empires were displaced and sought refuge in the Deeps. Caledon and a number of other significant worlds were colonized by these settlers.
The Rule of Man, the empire formed when Terra finally conquered the Vilani empire, was turbulent and politically unstable. The Deeps received several waves of immigration during this time, both from ordinary people fleeing the chaos and from rebellious nobles and ambitious warlords who had been exiled from the Imperium.
When the Second Imperium finally collapsed, the Long Night fell. Interstellar government, communication and trade broke down and eventually disappeared except in a few isolated outposts of civilization. During this period, the Reavers appeared in the Deeps. These were petty warlords or pirates who gathered small fleets and used them to loot backward worlds and carve out small empires. These empires were rarely long lived, collapsing back into chaos once the founding strongman died.
The same sort of pattern developed throughout the territory claimed by the Rule of Man; but, as the Third Imperium grew it absorbed these pocket empires and pushed the surviving Reavers deeper and deeper into the frontiers. The Duke of Marlheim is sometimes called the Last Reaver, but in reality the Duchy evolved into a legitimate - if somewhat aggressive - state generations ago.
At time the Aslan first began expanding into the Deeps, there was no central human government to oppose them as the Long Night was well underway. The Aslan had no central authority either, and individual Aslan clans fought a number of small wars against various human splinter states. The borders changed little during this time since the sides were fairly evenly matched. When the Third Imperium finally reached the Deeps sector, their superior organization and technology gradually ended the Aslan threat. At some point, although the date is uncertain to human scholars, there was a schism within the Aslan Hierate and about half of their worlds with in the sector broke away and formed the Ulane Hierate. Little is known about the reasons or nature of the schism, but all of the worlds involved had significant human populations, and it seems that the humans are involved in the Ulane government in some way.
When the Solomani Autonomous Region was created in 141, about one third of the Imperial systems in the Deeps were included in the new political body. During the Solomani Rim war (198 to 200), there was some fighting in the trailing areas of the Deeps, but bulk of the war was fought elsewhere. A large number of worlds simply declared their independence from both empires at this time. Neither side had the resources available to forcibly reintegrate these worlds and thus a narrow neutral zone was established. The Carillian Assembly and the Union of Harmony were founded during this time as loose confederations established for mutual defense and local trading. Over the last century, the Carillian Assembly has formed close trade relations with the Imperium, while the Union of Harmony has made similar arrangements with the Solomani Confederation.
The sector known as the Deeps (Aeitle Sakh to the Aslan) is a frontier region lying along the Imperial border. Bounded to spinward by territories dominated by the Aslan, to trailing by the Imperium, to rimward by the Solomani Confederation and to coreward by the Great Rift, Deeps is a diverse region showing the influences of all these neighbors.
History:
Little is known of the early history of the Deeps, but the presence of Human minor races and various artifacts strongly suggest the Ancients were active in the region.
The Vilani scouted the trailing areas of the sector before and during the First Imperium, but established only a small number of colonies. There are rumors that rebellious Vilani states in nearby sectors trained and recruited mercenaries from the minor races found in the Deeps, but little hard evidence survives.
During the Interstellar Wars, when the Vilani and the Terran Confederation came into conflict, large numbers of people from both empires were displaced and sought refuge in the Deeps. Caledon and a number of other significant worlds were colonized by these settlers.
The Rule of Man, the empire formed when Terra finally conquered the Vilani empire, was turbulent and politically unstable. The Deeps received several waves of immigration during this time, both from ordinary people fleeing the chaos and from rebellious nobles and ambitious warlords who had been exiled from the Imperium.
When the Second Imperium finally collapsed, the Long Night fell. Interstellar government, communication and trade broke down and eventually disappeared except in a few isolated outposts of civilization. During this period, the Reavers appeared in the Deeps. These were petty warlords or pirates who gathered small fleets and used them to loot backward worlds and carve out small empires. These empires were rarely long lived, collapsing back into chaos once the founding strongman died.
The same sort of pattern developed throughout the territory claimed by the Rule of Man; but, as the Third Imperium grew it absorbed these pocket empires and pushed the surviving Reavers deeper and deeper into the frontiers. The Duke of Marlheim is sometimes called the Last Reaver, but in reality the Duchy evolved into a legitimate - if somewhat aggressive - state generations ago.
At time the Aslan first began expanding into the Deeps, there was no central human government to oppose them as the Long Night was well underway. The Aslan had no central authority either, and individual Aslan clans fought a number of small wars against various human splinter states. The borders changed little during this time since the sides were fairly evenly matched. When the Third Imperium finally reached the Deeps sector, their superior organization and technology gradually ended the Aslan threat. At some point, although the date is uncertain to human scholars, there was a schism within the Aslan Hierate and about half of their worlds with in the sector broke away and formed the Ulane Hierate. Little is known about the reasons or nature of the schism, but all of the worlds involved had significant human populations, and it seems that the humans are involved in the Ulane government in some way.
When the Solomani Autonomous Region was created in 141, about one third of the Imperial systems in the Deeps were included in the new political body. During the Solomani Rim war (198 to 200), there was some fighting in the trailing areas of the Deeps, but bulk of the war was fought elsewhere. A large number of worlds simply declared their independence from both empires at this time. Neither side had the resources available to forcibly reintegrate these worlds and thus a narrow neutral zone was established. The Carillian Assembly and the Union of Harmony were founded during this time as loose confederations established for mutual defense and local trading. Over the last century, the Carillian Assembly has formed close trade relations with the Imperium, while the Union of Harmony has made similar arrangements with the Solomani Confederation.
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