Atterburn's Pub
Oneday, 057-221
second shift
Atterburn's Pub - "The Pub at the Hub" according to the glowing green sign over the door - is a typical highport pub, although perhaps a little larger and better appointed than most.
During mid-shift on a work day, the room is fairly empty. Only a handful of tables are taken by the underemployed spacers that frequent spaceport bars during the day.
The patrons at one of the tables stand out as being somewhat different. One of them has the rigid posture of a career Naval officer who has not quite adjusted to civilian life. Two of the others - immaculately groomed and dressed in expensive clothes - are obvious aristocrats slumming in a spaceport bar. However, they both seem remarkably relaxed and comfortable in the seedy environment. The last man looks more like the typical patrons of the bar, neither as rigid as the military man or as put-together as the nobles. His sharp eye and amiable grin do set him apart from the down-on-their-luck regulars.
One of the nobles receives a call, and excuses himself. Reporters lurk in ambush outside of the bar - none willing to challenge the barman's policy of privacy for his guests - but the aristocrat seems to have some practice with sort of thing and slips unseen out of side exit.
Friday, September 19, 2008
Thursday, September 18, 2008
Marquis Henri de Lyons LXXXVIII
Marquis Henri de Lyons LXXXVIII
Str: 8 Dex: 8 End: 8 Int: 8 Edu: 8 Soc: 13
Age: 32, ex-Diplomat, 1st Secretary
Skills:
Carouse 2, Admin 2, Advocate 2, Diplomat 2, Persuade 2, Computers 1, Comms 1, Steward 1, Melee (Blade) 1, Language (Aslan) 1, Investigate 1, Gun Combat (slug pistol) 1, Vacc Suit 0
Equipment:
22,500 cash, Blade, Yacht
Homeworld:
Pikushlu
History:
Marquis Henri de Lyons LXXXVIII is immaculate in appearance. Not that he is handsome fellow, capable of causing sighs and gasps among the womenfolk whenever he appears. Henri just takes pride in his appearance. His wavy blonde hair sweeps back from his forehead in locks that barely move an inch in a wind storm. His face lacks any wrinkles, his skin is as smooth as highly polished marble, and his teeth whiter than snow.
Henri enjoyed a portion of his youth visiting elite parties and meeting many members of the nobility. He wasn't very productive during this time. Henri just loved to gossip, eat, gossip some more, and do some shmoozing along the way. Henri, however at some point during this time, decided to get involved in politics and so became a diplomat.
Henri did very well as a diplomat and quickly rose through the ranks. In his second term, however, Henri had an accident. No one knows what really happened, but rumors suggest that Henri's office somehow came into possession of a rare and illegal food called Pootlimpet. Pootlimpet causes uncontrollable flatulence in some pets, whose side effects induce mild hallucinogens. Pootlimpet became a highly sought after drug among some circles after it was outlawed when someone died due to inadequate ventilation. According to rumor, Henri decided to try to trade this food to some unknown circle for some unknown commodity and foolishly tried to do it in person. In the midst of the transaction at the storage location, a law enforcement vehicle turned the corner and started to advance on Henri and his contact. Henri immediately panicked and looked for an escape while his contact ran off. He decided that the garbage bin was an excellent place to hide and dove head first, only to discover that it was empty. His knee smashed and shattered on the bottom of the bin as he landed. Luckily for Henri, the police vehicle drove past without stopping and he found a phone to call for a transport to the hospital.
Henri de Lyons had quite a shock in his last term in office. He was invited to a banquet by his boss to celebrate the 60th birthday of the Pikushlu ambassador. It was a splendid affair, and Henri thought of himself as the shining exemplar of high society. Infused with this confidence in himself and the night, he decided to go and discuss the weather with the ambassador. As he reached out his hand for greeting, a shot fired off and barely missed Henri and the ambassador. The assailant was caught but then immediately committed suicide. The media the next day headlined that there was an attempt on the ambassador, but Henri knows the real truth. Obviously the attempt was on him.
Now, Henri just wants to get out of the political business. This assasination failed, but the next one might not. Besides that, Henri was getting bored. So he resigned from his office. The future is uncertain, but Henri is certain that it won't be boring.
Goals:
Henri is currently just hoping to see a little of the galaxy, maybe not get assassinated. Henri is always on the look out for quick money and good deals. He also has a goal of trying to eat the best food in every sector and planet and stay in the best accomodations.
Str: 8 Dex: 8 End: 8 Int: 8 Edu: 8 Soc: 13
Age: 32, ex-Diplomat, 1st Secretary
Skills:
Carouse 2, Admin 2, Advocate 2, Diplomat 2, Persuade 2, Computers 1, Comms 1, Steward 1, Melee (Blade) 1, Language (Aslan) 1, Investigate 1, Gun Combat (slug pistol) 1, Vacc Suit 0
Equipment:
22,500 cash, Blade, Yacht
Homeworld:
Pikushlu
History:
Marquis Henri de Lyons LXXXVIII is immaculate in appearance. Not that he is handsome fellow, capable of causing sighs and gasps among the womenfolk whenever he appears. Henri just takes pride in his appearance. His wavy blonde hair sweeps back from his forehead in locks that barely move an inch in a wind storm. His face lacks any wrinkles, his skin is as smooth as highly polished marble, and his teeth whiter than snow.
Henri enjoyed a portion of his youth visiting elite parties and meeting many members of the nobility. He wasn't very productive during this time. Henri just loved to gossip, eat, gossip some more, and do some shmoozing along the way. Henri, however at some point during this time, decided to get involved in politics and so became a diplomat.
Henri did very well as a diplomat and quickly rose through the ranks. In his second term, however, Henri had an accident. No one knows what really happened, but rumors suggest that Henri's office somehow came into possession of a rare and illegal food called Pootlimpet. Pootlimpet causes uncontrollable flatulence in some pets, whose side effects induce mild hallucinogens. Pootlimpet became a highly sought after drug among some circles after it was outlawed when someone died due to inadequate ventilation. According to rumor, Henri decided to try to trade this food to some unknown circle for some unknown commodity and foolishly tried to do it in person. In the midst of the transaction at the storage location, a law enforcement vehicle turned the corner and started to advance on Henri and his contact. Henri immediately panicked and looked for an escape while his contact ran off. He decided that the garbage bin was an excellent place to hide and dove head first, only to discover that it was empty. His knee smashed and shattered on the bottom of the bin as he landed. Luckily for Henri, the police vehicle drove past without stopping and he found a phone to call for a transport to the hospital.
Henri de Lyons had quite a shock in his last term in office. He was invited to a banquet by his boss to celebrate the 60th birthday of the Pikushlu ambassador. It was a splendid affair, and Henri thought of himself as the shining exemplar of high society. Infused with this confidence in himself and the night, he decided to go and discuss the weather with the ambassador. As he reached out his hand for greeting, a shot fired off and barely missed Henri and the ambassador. The assailant was caught but then immediately committed suicide. The media the next day headlined that there was an attempt on the ambassador, but Henri knows the real truth. Obviously the attempt was on him.
Now, Henri just wants to get out of the political business. This assasination failed, but the next one might not. Besides that, Henri was getting bored. So he resigned from his office. The future is uncertain, but Henri is certain that it won't be boring.
Goals:
Henri is currently just hoping to see a little of the galaxy, maybe not get assassinated. Henri is always on the look out for quick money and good deals. He also has a goal of trying to eat the best food in every sector and planet and stay in the best accomodations.
Tuesday, September 16, 2008
Thiel Granz
Thiel Granz
Str:7 Dex:10 End:7 Int:11 Edu:8 Soc:5
Age 42
ex-Thief (1), ex-Experienced Free Trader (3)
Skills:
Melee (blade) 2, Sensors 2, Stealth 2,
Broker 1, Comms 1, Deception 1, Gun Combat (energy pistol) 1,
Jack of all Trades 1, Persuade 1, Pilot (spacecraft) 1, Zero-G 1, Streetwise 1, Mechanic 1
Advocate 0, Athletics 0, Computers 0, Recon 0, Streetwise 0, Vacc Suit 0
Equipment:
Stunner pistol (pending purchase - TBD), Subdermal Armor, Blade (muster benefit - TBD), Ship Share, 45,000 credits
Homeworld:
Sentinel
History:
Thiel's mien is unassuming and not very impressive: pudgy and slump-shouldered with a weak chin and thinning sandy hair. But his eyes twinkle with intelligence, and he's much quicker than he looks. There's usually a shy but friendly grin on his face. Most people find him quite likeable.
Thiel was a foundling, and to this day does not know anything about his parents or family. He grew up at the Sentinel Shelter for Indigent Youth under the auspices of the religious sisters of the Order of Radiant Mercy. Early on, one Sister Piera noticed his sharp mind and low self-esteem, and took him under her wing. She told him that he could achieve great things if he believed in himself. She also instilled in him a sense of loyalty and fair play that would often prove to be his downfall.
A medium-sized criminal organization, known as the Vaccuum Cleaners, had a contact within the Shelter who alerted them about promising young prospects. Sent by the contact to a "job interview", Thiel was suprised to find himself shanghaied onto a shuttle and taking part in a heist of cargo from an orbital transport. Thiel acquitted himself well and found himself trained and serving as a lookout on many such heists. He learned how to hide effectively in the airlocks and corridors of the spaceships and ports of Sentinel, as well as how to take out a watchman with a well-timed stunner shot.
Before long a slightly older man in the Cleaners crew, Gorgi Tonis a.k.a "the Nose", befriended the young Thiel, filling his head with dreams of great wealth and treating him to tastes of the good life. Thiel enjoyed his new work and with the Nose's guidance, he rose quickly in the organization. Later, Thiel stumbled on evidence that Gorgi had been tipping off a rival gang about lucrative targets, but loyal to his patron, he declined to report this to the gang leaders. A few years later, this decision would come back to haunt him when Gorgi dropped a dime on the head of the Cleaners, allowing the authorities to roll up the whole organization. Thiel barely avoided arrest himself. Enraged, he confronted Gorgi, in the process revealing that he knew far more about Gorgi's extracurricular activities than the latter had imagined. Soon Thiel heard on the street that Gorgi had some heavies out looking for him in order to rearrange his face. Wanting to remain whole in body, he signed on to the tramp freighter Howler as a deck hand, and left Sentinel behind.
Thiel had not thought much beyond getting off-world as quickly as possible, but found that life on the crew of a merchant freighter agreed with him. He quickly picked up the skills of working in zero gravity as the Howler plied the minor trade routes of the Deeps. A couple of years into his service, Thiel was approached by a detective, Jinn Mackree, who was looking for someone to provide information on a couple of noble passengers traveling incognito. Always on the lookout for an extra credit, Thiel jumped at the chance. Using stealth skills honed during his time with the Cleaners, Thiel was able to keep the passengers under observation and provide a complete report on their conversations. (Unbeknownst to him, this report was passed along to the Marquis Harim Samadar.) Thiel continued to perform occasional odd jobs for the detective in the future. Shortly after reaching his 30th birthday, Thiel had worked his way up to assistant sensor operator on the Howler.
Near the end of his second term on the ship, the captain picked up a mysterious cargo on the edge of the Great Rift. The Howler then made a series of jumps, arriving a system not far from Sentinel. The ship's computer immediately blared alarms: the system was under military restriction, with unauthorized vessels subject to being fired upon without warning! The captain told the panicked crew that the people he was delivering the cargo to had arranged everything, they'd be in and out quickly, and promised that everyone's share of this deal would be worth twice a year's pay. The Howler skulked in an asteroid belt for half a day before the captain received a pinpoint transmission. He took put the Howler on a slow trajectory deeper into the system then ordered all systems powered down. Suddenly, a pair of unmarked destroyers, also powered down, loomed ahead. The Howler docked with one and the captain personally supervised transfer of cargo to the mystery ship. A nervous Thiel continually scanned the passive sensor readouts for threats. He could tell there was some sort of planetoid a little further in system that seemed to have a few ships in orbit around it, plus some fuzzy traces and comm traffic much further out on the opposite edge of the system. But nothing came close, and he breathed a sigh of relief when the Howler decoupled from the destroyer and began a slow ascent out of the ecliptic heading for jump distance.
When the captain ordered the Howler's systems powered back on, Thiel risked a quick active scan. His relief turned to horror as the picture became clear. The planetoid was a Naval shipyard; the ships in orbit around it were in drydock under construction or repair, helpless; the traffic on the edge of the system were distracted naval pickets trying to run down an elusive intruder. Worst of all, the two destroyers were stealthily approaching the Naval base. Their EW systems appeared good enough that they'd be able to get the shipyard well inside their launch envelope without being detected by the Navy. But to the Howler's sensors high above and to the rear, the destroyers were an open book. The radiological signatures were as clear as daylight. Suddenly Thiel realized what the mysterious cargo must have been - nukes. The ships were [###############], and Thiel was about to witness a massacre.
Without stopping to think, he sent an urgent comm message warning the shipyard about the impending assault. The destroyers must have picked up the transmission and immediately went active, accelerating towards the station at full speed, hoping to get to attack range before a defense could be prepared. But one aging cruiser in orbit around the station, due for decommissioning, had not yet been fully disarmed. An engineer on the ship (one Jordan Ross) worked a minor miracle getting its reactor fired up and its systems online in record time. The cruiser was able to head off the attack, sustaining heavy damage but blasting one of the enemy destroyers out of space and holding off the other long enough for more help to arrive.
Thiel was nearly put out the airlock by his enraged captain. But luckily for him the Howler's first officer Hara Obiedelies grew up as a Navy brat. Hearing what had happened she stepped in and relieved the captain. There was a brief struggle, but most of the crew backed her, and soon the Howler was headed back in system broadcasting a surrender message. In the aftermath, the Howler's captain was executed. In her testimony, Obiedelies she gave full credit to Thiel for his actions, but as the ranking officer as well as a member of a prominent naval family, she ended up with most of the honors. The Howler was confiscated, but Obiedelies was able to leverage her accolades into ownership of another Free Trader, the Wandering Wave. Thiel happily accepted her offer to join her as chief sensor operator.
Thiel served under Obiedelies for two mostly uneventful terms. Once Thiel briefly succumbed to temptation and agreed to smuggle a black-market cargo into Howotro High Port. But when his captain casually greeted him on the bridge the next morning, he knew he could not go through with it. He didn't mind risking his own reputation, but could not bring himself to risk Hara's. Still, he didn't fully realize how much he loved her until she unexpectedly delayed the Wandering Wave's departure from port and checked herself into a hospital. She died just two days later from advanced cancer which she had kept hidden from her crew. Thiel couldn't bring himself to set foot on the Wave again. Instead he drifted from port to port for a few weeks, until he received an unexpected invitation to a ceremony on Howotro...
Allies, Contacts, Rivals, Enemies:
Enemy: Gorgi "the Nose" Tonis. Ex-petty criminal, now bounty hunter. Fears that Thiel may still have some dirt on him from crime days on Sentinel. (This isn't true as far as Thiel knows, but he might know something that he doesn't realize is significant.)
Contact: Jinn Mackree. A detective that Thiel has done a bit of work for on the side during his Free Trader days.
Goals:
Thiel is a little bit adrift right now, as his beloved captain recently and unexpectedly died, leaving him without a ship to serve on. Despite that, Thiel is convinced that some day, his bad luck will end and fortune will smile on him, and he'll make a big score of some kind. He's always looking for some scheme with a big payoff.
Also, Thiel is a foundling and has no idea who his family is. It's not actually something that he thinks about much or actively seeks information on. But if some relevant info dropped into his lap, he'd probably be interested in pursuing it... and/or, he could get caught up in the agenda of someone who knows more.
Str:7 Dex:10 End:7 Int:11 Edu:8 Soc:5
Age 42
ex-Thief (1), ex-Experienced Free Trader (3)
Skills:
Melee (blade) 2, Sensors 2, Stealth 2,
Broker 1, Comms 1, Deception 1, Gun Combat (energy pistol) 1,
Jack of all Trades 1, Persuade 1, Pilot (spacecraft) 1, Zero-G 1, Streetwise 1, Mechanic 1
Advocate 0, Athletics 0, Computers 0, Recon 0, Streetwise 0, Vacc Suit 0
Equipment:
Stunner pistol (pending purchase - TBD), Subdermal Armor, Blade (muster benefit - TBD), Ship Share, 45,000 credits
Homeworld:
Sentinel
History:
Thiel's mien is unassuming and not very impressive: pudgy and slump-shouldered with a weak chin and thinning sandy hair. But his eyes twinkle with intelligence, and he's much quicker than he looks. There's usually a shy but friendly grin on his face. Most people find him quite likeable.
Thiel was a foundling, and to this day does not know anything about his parents or family. He grew up at the Sentinel Shelter for Indigent Youth under the auspices of the religious sisters of the Order of Radiant Mercy. Early on, one Sister Piera noticed his sharp mind and low self-esteem, and took him under her wing. She told him that he could achieve great things if he believed in himself. She also instilled in him a sense of loyalty and fair play that would often prove to be his downfall.
A medium-sized criminal organization, known as the Vaccuum Cleaners, had a contact within the Shelter who alerted them about promising young prospects. Sent by the contact to a "job interview", Thiel was suprised to find himself shanghaied onto a shuttle and taking part in a heist of cargo from an orbital transport. Thiel acquitted himself well and found himself trained and serving as a lookout on many such heists. He learned how to hide effectively in the airlocks and corridors of the spaceships and ports of Sentinel, as well as how to take out a watchman with a well-timed stunner shot.
Before long a slightly older man in the Cleaners crew, Gorgi Tonis a.k.a "the Nose", befriended the young Thiel, filling his head with dreams of great wealth and treating him to tastes of the good life. Thiel enjoyed his new work and with the Nose's guidance, he rose quickly in the organization. Later, Thiel stumbled on evidence that Gorgi had been tipping off a rival gang about lucrative targets, but loyal to his patron, he declined to report this to the gang leaders. A few years later, this decision would come back to haunt him when Gorgi dropped a dime on the head of the Cleaners, allowing the authorities to roll up the whole organization. Thiel barely avoided arrest himself. Enraged, he confronted Gorgi, in the process revealing that he knew far more about Gorgi's extracurricular activities than the latter had imagined. Soon Thiel heard on the street that Gorgi had some heavies out looking for him in order to rearrange his face. Wanting to remain whole in body, he signed on to the tramp freighter Howler as a deck hand, and left Sentinel behind.
Thiel had not thought much beyond getting off-world as quickly as possible, but found that life on the crew of a merchant freighter agreed with him. He quickly picked up the skills of working in zero gravity as the Howler plied the minor trade routes of the Deeps. A couple of years into his service, Thiel was approached by a detective, Jinn Mackree, who was looking for someone to provide information on a couple of noble passengers traveling incognito. Always on the lookout for an extra credit, Thiel jumped at the chance. Using stealth skills honed during his time with the Cleaners, Thiel was able to keep the passengers under observation and provide a complete report on their conversations. (Unbeknownst to him, this report was passed along to the Marquis Harim Samadar.) Thiel continued to perform occasional odd jobs for the detective in the future. Shortly after reaching his 30th birthday, Thiel had worked his way up to assistant sensor operator on the Howler.
Near the end of his second term on the ship, the captain picked up a mysterious cargo on the edge of the Great Rift. The Howler then made a series of jumps, arriving a system not far from Sentinel. The ship's computer immediately blared alarms: the system was under military restriction, with unauthorized vessels subject to being fired upon without warning! The captain told the panicked crew that the people he was delivering the cargo to had arranged everything, they'd be in and out quickly, and promised that everyone's share of this deal would be worth twice a year's pay. The Howler skulked in an asteroid belt for half a day before the captain received a pinpoint transmission. He took put the Howler on a slow trajectory deeper into the system then ordered all systems powered down. Suddenly, a pair of unmarked destroyers, also powered down, loomed ahead. The Howler docked with one and the captain personally supervised transfer of cargo to the mystery ship. A nervous Thiel continually scanned the passive sensor readouts for threats. He could tell there was some sort of planetoid a little further in system that seemed to have a few ships in orbit around it, plus some fuzzy traces and comm traffic much further out on the opposite edge of the system. But nothing came close, and he breathed a sigh of relief when the Howler decoupled from the destroyer and began a slow ascent out of the ecliptic heading for jump distance.
When the captain ordered the Howler's systems powered back on, Thiel risked a quick active scan. His relief turned to horror as the picture became clear. The planetoid was a Naval shipyard; the ships in orbit around it were in drydock under construction or repair, helpless; the traffic on the edge of the system were distracted naval pickets trying to run down an elusive intruder. Worst of all, the two destroyers were stealthily approaching the Naval base. Their EW systems appeared good enough that they'd be able to get the shipyard well inside their launch envelope without being detected by the Navy. But to the Howler's sensors high above and to the rear, the destroyers were an open book. The radiological signatures were as clear as daylight. Suddenly Thiel realized what the mysterious cargo must have been - nukes. The ships were [###############], and Thiel was about to witness a massacre.
Without stopping to think, he sent an urgent comm message warning the shipyard about the impending assault. The destroyers must have picked up the transmission and immediately went active, accelerating towards the station at full speed, hoping to get to attack range before a defense could be prepared. But one aging cruiser in orbit around the station, due for decommissioning, had not yet been fully disarmed. An engineer on the ship (one Jordan Ross) worked a minor miracle getting its reactor fired up and its systems online in record time. The cruiser was able to head off the attack, sustaining heavy damage but blasting one of the enemy destroyers out of space and holding off the other long enough for more help to arrive.
Thiel was nearly put out the airlock by his enraged captain. But luckily for him the Howler's first officer Hara Obiedelies grew up as a Navy brat. Hearing what had happened she stepped in and relieved the captain. There was a brief struggle, but most of the crew backed her, and soon the Howler was headed back in system broadcasting a surrender message. In the aftermath, the Howler's captain was executed. In her testimony, Obiedelies she gave full credit to Thiel for his actions, but as the ranking officer as well as a member of a prominent naval family, she ended up with most of the honors. The Howler was confiscated, but Obiedelies was able to leverage her accolades into ownership of another Free Trader, the Wandering Wave. Thiel happily accepted her offer to join her as chief sensor operator.
Thiel served under Obiedelies for two mostly uneventful terms. Once Thiel briefly succumbed to temptation and agreed to smuggle a black-market cargo into Howotro High Port. But when his captain casually greeted him on the bridge the next morning, he knew he could not go through with it. He didn't mind risking his own reputation, but could not bring himself to risk Hara's. Still, he didn't fully realize how much he loved her until she unexpectedly delayed the Wandering Wave's departure from port and checked herself into a hospital. She died just two days later from advanced cancer which she had kept hidden from her crew. Thiel couldn't bring himself to set foot on the Wave again. Instead he drifted from port to port for a few weeks, until he received an unexpected invitation to a ceremony on Howotro...
Allies, Contacts, Rivals, Enemies:
Enemy: Gorgi "the Nose" Tonis. Ex-petty criminal, now bounty hunter. Fears that Thiel may still have some dirt on him from crime days on Sentinel. (This isn't true as far as Thiel knows, but he might know something that he doesn't realize is significant.)
Contact: Jinn Mackree. A detective that Thiel has done a bit of work for on the side during his Free Trader days.
Goals:
Thiel is a little bit adrift right now, as his beloved captain recently and unexpectedly died, leaving him without a ship to serve on. Despite that, Thiel is convinced that some day, his bad luck will end and fortune will smile on him, and he'll make a big score of some kind. He's always looking for some scheme with a big payoff.
Also, Thiel is a foundling and has no idea who his family is. It's not actually something that he thinks about much or actively seeks information on. But if some relevant info dropped into his lap, he'd probably be interested in pursuing it... and/or, he could get caught up in the agenda of someone who knows more.
Monday, September 15, 2008
Captain Jordan Ross
Captain Jordan Rossstr 5 dex 6 end 7 int 12 edu 11 soc 10
Age 42, ex-Navy Captain
Homeworld: Asha'Imuba
Skills:
Computers 2, Gunner (turret) 2, Pilot (spacecraft) 2, Tactics (naval) 2, Admin 1, Astrogation 1,Engineer (jump) 1, Engineer (maneuver) 1, Engineer (electronics) 1, Gun Combat (Energy Pistol) 1, Leadership 1, Mechanic 1, Melee (blade) 1, Pilot (small craft) 1, Recon 1, Vacc Suit 1, Medic 1, Stealth 1, Zero-G 0
Personal records (057-221):Captain Jordan Ross
Home world: Asha'Imuba
Former occupation: Miner
Recruited from: Choromal, 022-197
Family / next of kin: none listed
A 24 year veteran of the Imperial Navy, with multiple decorations.
Service Record:
Age 42, ex-Navy Captain
Homeworld: Asha'Imuba
Skills:
Computers 2, Gunner (turret) 2, Pilot (spacecraft) 2, Tactics (naval) 2, Admin 1, Astrogation 1,Engineer (jump) 1, Engineer (maneuver) 1, Engineer (electronics) 1, Gun Combat (Energy Pistol) 1, Leadership 1, Mechanic 1, Melee (blade) 1, Pilot (small craft) 1, Recon 1, Vacc Suit 1, Medic 1, Stealth 1, Zero-G 0
Personal records (057-221):Captain Jordan Ross
Home world: Asha'Imuba
Former occupation: Miner
Recruited from: Choromal, 022-197
Family / next of kin: none listed
A 24 year veteran of the Imperial Navy, with multiple decorations.
Service Record:
- 197-200: Recruited on Choromal. Transferred to Naval Shipyards at Choromal in Deeps sector. Served as a general technician on bay 14. For outstanding performance during combat, promoted to Able Spacehand and assigned to engineering on the Naval Transport ship The Prince of Cups under Commander Neben Drobor.
- 201-204: After 4 years service on The Prince of Cups, Awarded a medal for Heroism During Combat and commission as an Ensign and assigned to the naval personnel transport boat Valcon II under Captain Gimble.
- 205-208: 4 years exemplary service on board the Valcon II. During a diplomatic mission was transferred with promotion to Sub-lieutenant on Destroyer ########.
- 209-212: Assigned to the Destroyer ######## under ############################ ######### ######### ## ########### ####### ######## # # ######### # ########### ############ # ########### ############### # ## after (########## ###### # #### ########## ### #### ###) during the (##### ##### # #######) of (##### ############## ############ # ###) Granted second medal for heroism and promoted to Lieutenant.
- 213-216: Assigned to Imperial Heavy Cruiser Endeavor, Lieutenant, in command of engineering. Discoverer of ancient archeological site on asteroid 2349678-a23 during scouting mission. Re-assigned, with same rank, to recruitment duty, 2 years completed with promotion to Commander.
- 217-220: Assigned as Commander of the training & research ship, Trovoc. Discovered a spy on board ship Lieutenant Benson Sands. Removed from active duty for rehabilitation following a severe injury while on duty. Assigned to Naval Infirmary at Howotro High Port. 3 months rehabilitation. Military physical conducted, commander found fit for active duty. Promoted to Captain, offered position at the Choromal Naval Shipyard.
- 221: Captain Jordan Ross, discharged with honors.
Jack Harper
Str:9(+1) Dex:12(+2) End:8(+0) Int:8(+0) Edu:6(+0) Soc:6(+0)
Age 42
ex-Infantry (2), ex-Enforcer (3)
Skills:
Athletics (Endurance) 3, Carouse 0, Drive (Wheeled Vehicles) 1, Gun Combat (Slug Rifle) 1, Gun Combat (Slug Pistol) 2, Gunner (Turret) 1, Heavy Weapons (Launcher), Mechanic 1, Medic 1, Melee (Brawling) 3, Persuade 1, Pilot (Small Craft) 1, Recon 1, Seafarer 0, Stealth 0, Streetwise 1, Tactics (Military) 1, Vacc Suit 0
Training:
Recon 2 points
Equipment:
Gauss Rifle, Gauss Pistol, Augments, Improved Cloth Armor, Advanced Poly Carapace Armor, Medical Records (Weatherproof hardcopy), 25,000 CR
Homeworld:
Glarsincham
Description:
Jack carries himself with a quiet confidence and dignity: He's tall, lean, broad-shouldered, and compactly muscled like someone who's been actively training for an endurance competition. He has chiseled features, deep-tanned and leathery skin, various small facial scars, a nose that appears to have seen some blunt trauma, and a mop of thick, unkempt, and pepper-gray hair.
Goals:
Jack has been making a decent living as a gun for hire on the frontier, traveling almost continually from job to job. He enjoys having a mobile life, with new adventures in every port.
History: Jack grew up working in the seaside shipyards with his father, like many other boys in his city on Glarsincham. He never knew his mother...she died when Jack was born, and his father later died in an unfortunate shipping container incident. His family gone, and with little interest in being reminded of his loss, Jack decided it was best to move along and make a life for himself elsewhere.
Jack enlisted in the Army's Light Infantry during the Solomani Rim war when he was 18. He was a fine match for the job, where young, strong men with minimal family ties were preferred. There wasn’t heavy fighting in the sector he was stationed in, but there was a lot of travel, some garrison duty, a number of minor skirmishes against partisans and separatists, several police actions, anti-terrorist operations, and a handful of anti-imperial uprisings during this time that the army was sent in to quell. The war was over before his first term was complete.
He performed admirably and got a couple promotions during his first and second terms. He was stationed in a number of different places throughout the sector - 6 months here, a year there. His longest assignment was in Suukir where he was stationed for almost the full 4 years of his second term.
This second term was very quiet, with few major operations. The Army saw officer potential in him, and put him through Advanced Training, his garrison assignment was boring, and his Advanced Training was too academic for him at this time. He had too much time on his hands at this point, and spent it at bars wooing girls.
The girls were a welcome distraction of the tedium of his duties, but one of them....Olivia, was more than a simple distraction. She worked at a local movie theater, that he frequented when he was local...mostly to see her. They struck up a romantic relationship, but his deployments made it difficult for them to maintain the romance. In the end they stayed friends, but not very close. Jack threw himself into serious physical training to take his mind off the girl and focus on his military duties. He got promoted again...to Corporal.
During his third term he was assigned to a covert mission to a planet named Leitaon. The surface of Leitaon is almost completely covered by ocean with the population living on a number of floating cities. Jack was chosen because of his seafaring background. During the Solomani Rim War, Leitaon was one of a number of worlds that broke off from the Imperium to form the Carillian Assembly. The Leitaon aristocracy wanted to remain Imperial, but there was a popular uprising and the government seceded rather than fight a civil war.
In 208, a small pro-Imperial faction attempted a coup. Harper was sent in with a small team on a covert operation to support the coup. Their team was discovered, and found themselves pinned down with little cover in the middle of an angry, and well armed mob. It was a blood bath.
His team was surrounded and outnumbered, with no reinforcements in sight. The skirmish went on for hours. Jack survived the onslaught against all odds...personally killing scores of men, many with nothing but a pistol and eventually his bare hands once his ammo out. Most of his team was dead by the time an extraction team arrived.
The coup collapsed shortly after this battle and the Imperium successfully denied and cover up their official involvement. Jack was offered a commendation and a sure promotion to Lance Sergant, due to his demonstration of valor "provided he kept his mouth shut". Jack lost too many brothers in that battle to simply tuck away their memories and pretend it never happened.
He soon retired from the Army, in good standing, and found his way to the city of Densun on Howotro. It was there that he fell in with a bad crowd. Jack was recruited by the Zangduk family (probably the second most powerful of the criminal families after Minlo), as a bodyguard/hired gun. He had all the right stuff to make a fine enforcer. Much of their business was extortion and loan sharking, but they had their fingers in almost every imaginable scheme.
Karl Cooper, a crime boss that ran a bunch of jobs and schemes for the Zangduk family, saw potential in Jack, took him under his wing as a protege, and taught him the ropes of business. Jack did a range of odd jobs for them, most of which included driving or roughing up folks unwilling to pay for protections.
The Zangduk staged a major heist, with Jack's help, that essentially made Cooper's entire group a target of the competing Minlo family. They stole an important shipment of black market military gear and supplies that were en route to the Minlos. The Minlos realized they needed an inside man to get at Cooper, discovered Jack's involvement, and tried to hire Jack to either kill Cooper (or step aside) so some other assassin could get to him.
Jack was never one to take a pay off for betrayal, so he revealed the plot to Cooper, and helped Cooper stage a fake death. Cooper was grateful for the assistance, knowing that Jack risked becoming a target himself, should the ruse be discovered. Cooper had earned enough from the heist to disappear for a while...comfortably. He knew the Minlos reach and resources were too great, and eventually he'd be discovered if he showed up on the map.
Jack disappeared as well, and spent the last few months making a decent profit as a gun for hire on the frontier. He spent some of those profits on weapons and augmentations at a planet named Irliiki, just outside the border of the Imperium, where their technology is fairly advanced and the laws fairly lax. He bartered a bodyguard job with some merchants, that left him in Neifaonshua, but once he ran low on cash, he started looking for new prospects.
Age 42
ex-Infantry (2), ex-Enforcer (3)
Skills:
Athletics (Endurance) 3, Carouse 0, Drive (Wheeled Vehicles) 1, Gun Combat (Slug Rifle) 1, Gun Combat (Slug Pistol) 2, Gunner (Turret) 1, Heavy Weapons (Launcher), Mechanic 1, Medic 1, Melee (Brawling) 3, Persuade 1, Pilot (Small Craft) 1, Recon 1, Seafarer 0, Stealth 0, Streetwise 1, Tactics (Military) 1, Vacc Suit 0
Training:
Recon 2 points
Equipment:
Gauss Rifle, Gauss Pistol, Augments, Improved Cloth Armor, Advanced Poly Carapace Armor, Medical Records (Weatherproof hardcopy), 25,000 CR
Homeworld:
Glarsincham
Description:
Jack carries himself with a quiet confidence and dignity: He's tall, lean, broad-shouldered, and compactly muscled like someone who's been actively training for an endurance competition. He has chiseled features, deep-tanned and leathery skin, various small facial scars, a nose that appears to have seen some blunt trauma, and a mop of thick, unkempt, and pepper-gray hair.
Goals:
Jack has been making a decent living as a gun for hire on the frontier, traveling almost continually from job to job. He enjoys having a mobile life, with new adventures in every port.
History: Jack grew up working in the seaside shipyards with his father, like many other boys in his city on Glarsincham. He never knew his mother...she died when Jack was born, and his father later died in an unfortunate shipping container incident. His family gone, and with little interest in being reminded of his loss, Jack decided it was best to move along and make a life for himself elsewhere.
Jack enlisted in the Army's Light Infantry during the Solomani Rim war when he was 18. He was a fine match for the job, where young, strong men with minimal family ties were preferred. There wasn’t heavy fighting in the sector he was stationed in, but there was a lot of travel, some garrison duty, a number of minor skirmishes against partisans and separatists, several police actions, anti-terrorist operations, and a handful of anti-imperial uprisings during this time that the army was sent in to quell. The war was over before his first term was complete.
He performed admirably and got a couple promotions during his first and second terms. He was stationed in a number of different places throughout the sector - 6 months here, a year there. His longest assignment was in Suukir where he was stationed for almost the full 4 years of his second term.
This second term was very quiet, with few major operations. The Army saw officer potential in him, and put him through Advanced Training, his garrison assignment was boring, and his Advanced Training was too academic for him at this time. He had too much time on his hands at this point, and spent it at bars wooing girls.
The girls were a welcome distraction of the tedium of his duties, but one of them....Olivia, was more than a simple distraction. She worked at a local movie theater, that he frequented when he was local...mostly to see her. They struck up a romantic relationship, but his deployments made it difficult for them to maintain the romance. In the end they stayed friends, but not very close. Jack threw himself into serious physical training to take his mind off the girl and focus on his military duties. He got promoted again...to Corporal.
During his third term he was assigned to a covert mission to a planet named Leitaon. The surface of Leitaon is almost completely covered by ocean with the population living on a number of floating cities. Jack was chosen because of his seafaring background. During the Solomani Rim War, Leitaon was one of a number of worlds that broke off from the Imperium to form the Carillian Assembly. The Leitaon aristocracy wanted to remain Imperial, but there was a popular uprising and the government seceded rather than fight a civil war.
In 208, a small pro-Imperial faction attempted a coup. Harper was sent in with a small team on a covert operation to support the coup. Their team was discovered, and found themselves pinned down with little cover in the middle of an angry, and well armed mob. It was a blood bath.
His team was surrounded and outnumbered, with no reinforcements in sight. The skirmish went on for hours. Jack survived the onslaught against all odds...personally killing scores of men, many with nothing but a pistol and eventually his bare hands once his ammo out. Most of his team was dead by the time an extraction team arrived.
The coup collapsed shortly after this battle and the Imperium successfully denied and cover up their official involvement. Jack was offered a commendation and a sure promotion to Lance Sergant, due to his demonstration of valor "provided he kept his mouth shut". Jack lost too many brothers in that battle to simply tuck away their memories and pretend it never happened.
He soon retired from the Army, in good standing, and found his way to the city of Densun on Howotro. It was there that he fell in with a bad crowd. Jack was recruited by the Zangduk family (probably the second most powerful of the criminal families after Minlo), as a bodyguard/hired gun. He had all the right stuff to make a fine enforcer. Much of their business was extortion and loan sharking, but they had their fingers in almost every imaginable scheme.
Karl Cooper, a crime boss that ran a bunch of jobs and schemes for the Zangduk family, saw potential in Jack, took him under his wing as a protege, and taught him the ropes of business. Jack did a range of odd jobs for them, most of which included driving or roughing up folks unwilling to pay for protections.
The Zangduk staged a major heist, with Jack's help, that essentially made Cooper's entire group a target of the competing Minlo family. They stole an important shipment of black market military gear and supplies that were en route to the Minlos. The Minlos realized they needed an inside man to get at Cooper, discovered Jack's involvement, and tried to hire Jack to either kill Cooper (or step aside) so some other assassin could get to him.
Jack was never one to take a pay off for betrayal, so he revealed the plot to Cooper, and helped Cooper stage a fake death. Cooper was grateful for the assistance, knowing that Jack risked becoming a target himself, should the ruse be discovered. Cooper had earned enough from the heist to disappear for a while...comfortably. He knew the Minlos reach and resources were too great, and eventually he'd be discovered if he showed up on the map.
Jack disappeared as well, and spent the last few months making a decent profit as a gun for hire on the frontier. He spent some of those profits on weapons and augmentations at a planet named Irliiki, just outside the border of the Imperium, where their technology is fairly advanced and the laws fairly lax. He bartered a bodyguard job with some merchants, that left him in Neifaonshua, but once he ran low on cash, he started looking for new prospects.
Saturday, September 13, 2008
Marquis Harim Samadr
Marquis Harim Samadr
str 8 dex 7 end 8 int 7 edu 6 soc 13
Age 42, ex-Dilettante Blacksheep
Skills :
Carouse 4, Jack of All Trades 2, Melee (blade) 2, Admin 2, Persuade 1, Deception 1, Streetwise 1, Investigate 1, Computers 1, Pilot (small craft) 1, Animals 0, Trade 0, Advocate 0, Comms 0
Equipment:
Blade, Yatch x2, Ship Share
Homeworld: Kuzar
History:
Harim looks like the every man, perfectly average in every way. But he was lucky enough to have been born into one of the wealthiest and most eccentric families on Kuzar.
Samadr clan is large and spread wide across not only Kuzar but the whole sector where the family's luxury agricultural products fetch good prices all over the nearby worlds.
It is expected that family members participate in the business. Younger members are sent off world to do the hard and risky parts of the business. Harim was sent out with his cousins out into the universe to find new markets and exploit old ones.
Once away from Kuzar, Kuzari become free of the oppressing nature of their society and become wild with freedom, especially if they can afford it. Harim and his cousins were no different. They quickly forgot about developing new markets, and started to focus on some serious partying. Going from world to world, trying to enjoy what is best in each place.
Harim's first years as a full fledge dilettante he was brash, and arrogant. Proudly bragging about his conquests and daring do. During a party at the Duke's manse on Sentinel he casually insulted Baron Cozrin's wife. The Baron overhearing the insult, challenged Harim to a duel, to recover his honor. Harim was going to fight, but Cozrin is well known for easily taking offense and easily dispatching the offender. Harim lost considerable face with his peers after he had to back down and apologize to the Baron. He became unable to return to Sentinel for a long time after that.
Harim still wasn't ready to return to the family business. He made the rounds of the courts in the sector, going to parties and participating in the high drama that court society is. At times he actually became useful to others organizing parties or events. He also liked to help people in small ways. But once the parties faded, Harim usually moved on. It was during this time he became closer to his cousin Abrin, they both followed similar paths of debauchery. Harim wasn't quite the thrill seeker. As a party organizer he crossed roads with Skidmore Owen a sleaze ball that had to be watched because he would insinuate himself into circles, only to betray them with compromising evidence. This person would plague the rest of his life as patrons and friends fell victim to his petty blackmails.
At 26 Harim thought it was a good time to settle down and go back to the family business. Abrin did not want to return to work, so he arranged for Harim to take his post on Howotro. Harim became the shipping administrator on the Howotro branch SamadrAgricultural office. Abrin's neglect was so deep that an important part of the business was falling apart. Instead of getting help from the family, he sought help elsewhere to repair the damage. The branch was partnered with several ship owners, he sought their help to repair the damage with some success. Reporting Abrin would have been the smart thing to do, instead Abrin reported Harim as the one that had lost millions of credits on speculative trading. The family convened around the crisis to see who was at fault, Harim had to defend himself against his accuser Abrin and won. Abrin was kicked out of the family, Harim was just kicked out of the business.
Seeing that business was not his "core" competency Harim returned to his partying life style. He became quite the social operator, using his influence to advance himself and others around him. It was during this time that the complete break with his family occurred. He took in Alia a cousin that somehow escaped the clutches of Kuzar. Chased by her brothers, she needed shelter and Harim provided it.
At 34, family business long behind him, he becomes the consort of the older but still stunning Margaritte Susa, the head of the Tourist Association, the company that owns and operates hotels and other venues on Pikushlu.
Four years later he meets Count Davram Makinli, a powerful charismatic noble that changes his life. He also no longer relies on the family wealth that had supported him for so long. During this time his relationship with Margaritte Susa dissolves amicably, they see each other less and less as Harim becomes less involved in the social life of the sector.
str 8 dex 7 end 8 int 7 edu 6 soc 13
Age 42, ex-Dilettante Blacksheep
Skills :
Carouse 4, Jack of All Trades 2, Melee (blade) 2, Admin 2, Persuade 1, Deception 1, Streetwise 1, Investigate 1, Computers 1, Pilot (small craft) 1, Animals 0, Trade 0, Advocate 0, Comms 0
Equipment:
Blade, Yatch x2, Ship Share
Homeworld: Kuzar
History:
Harim looks like the every man, perfectly average in every way. But he was lucky enough to have been born into one of the wealthiest and most eccentric families on Kuzar.
Samadr clan is large and spread wide across not only Kuzar but the whole sector where the family's luxury agricultural products fetch good prices all over the nearby worlds.
It is expected that family members participate in the business. Younger members are sent off world to do the hard and risky parts of the business. Harim was sent out with his cousins out into the universe to find new markets and exploit old ones.
Once away from Kuzar, Kuzari become free of the oppressing nature of their society and become wild with freedom, especially if they can afford it. Harim and his cousins were no different. They quickly forgot about developing new markets, and started to focus on some serious partying. Going from world to world, trying to enjoy what is best in each place.
Harim's first years as a full fledge dilettante he was brash, and arrogant. Proudly bragging about his conquests and daring do. During a party at the Duke's manse on Sentinel he casually insulted Baron Cozrin's wife. The Baron overhearing the insult, challenged Harim to a duel, to recover his honor. Harim was going to fight, but Cozrin is well known for easily taking offense and easily dispatching the offender. Harim lost considerable face with his peers after he had to back down and apologize to the Baron. He became unable to return to Sentinel for a long time after that.
Harim still wasn't ready to return to the family business. He made the rounds of the courts in the sector, going to parties and participating in the high drama that court society is. At times he actually became useful to others organizing parties or events. He also liked to help people in small ways. But once the parties faded, Harim usually moved on. It was during this time he became closer to his cousin Abrin, they both followed similar paths of debauchery. Harim wasn't quite the thrill seeker. As a party organizer he crossed roads with Skidmore Owen a sleaze ball that had to be watched because he would insinuate himself into circles, only to betray them with compromising evidence. This person would plague the rest of his life as patrons and friends fell victim to his petty blackmails.
At 26 Harim thought it was a good time to settle down and go back to the family business. Abrin did not want to return to work, so he arranged for Harim to take his post on Howotro. Harim became the shipping administrator on the Howotro branch SamadrAgricultural office. Abrin's neglect was so deep that an important part of the business was falling apart. Instead of getting help from the family, he sought help elsewhere to repair the damage. The branch was partnered with several ship owners, he sought their help to repair the damage with some success. Reporting Abrin would have been the smart thing to do, instead Abrin reported Harim as the one that had lost millions of credits on speculative trading. The family convened around the crisis to see who was at fault, Harim had to defend himself against his accuser Abrin and won. Abrin was kicked out of the family, Harim was just kicked out of the business.
Seeing that business was not his "core" competency Harim returned to his partying life style. He became quite the social operator, using his influence to advance himself and others around him. It was during this time that the complete break with his family occurred. He took in Alia a cousin that somehow escaped the clutches of Kuzar. Chased by her brothers, she needed shelter and Harim provided it.
At 34, family business long behind him, he becomes the consort of the older but still stunning Margaritte Susa, the head of the Tourist Association, the company that owns and operates hotels and other venues on Pikushlu.
Four years later he meets Count Davram Makinli, a powerful charismatic noble that changes his life. He also no longer relies on the family wealth that had supported him for so long. During this time his relationship with Margaritte Susa dissolves amicably, they see each other less and less as Harim becomes less involved in the social life of the sector.
Friday, September 12, 2008
Asha'Imuba
Asha'Imuba 2602 B000476-F As Ht Ni Va 834
Trade Codes: Asteroid, High Tech, Non-Industrial, Vacuum
Bases: TAS, Consulate
Summary: The Asha’Imuba system contains dozens of fiercely independent settlements on various asteroids and moons, and while open conflict is rare, economic competition is constant. The inhabitants of the system tend to be strong individualists as well, and many go to great lengths to uniquely decorate their ships, their vacc suits, and their bodies to reinforce this image of individualism.
Trade Codes: Asteroid, High Tech, Non-Industrial, Vacuum
Bases: TAS, Consulate
Summary: The Asha’Imuba system contains dozens of fiercely independent settlements on various asteroids and moons, and while open conflict is rare, economic competition is constant. The inhabitants of the system tend to be strong individualists as well, and many go to great lengths to uniquely decorate their ships, their vacc suits, and their bodies to reinforce this image of individualism.
Pikushlu
Pikushlu 3109 AAA6565-C Fl Ht Ni 912
Trade Codes: Fluid Oceans, High Tech, Non-Industrial
Bases: Navy, Research
Summary: The thick atmosphere of Pikushlu has very little oxygen, but an abundance of methane and nitrogen compounds. This environment is toxic to humans, but is home to a unique ecosphere. The bizarre flora and fauna of this world draws a steady stream of both scientists and tourists to this otherwise unremarkable world.
Trade Codes: Fluid Oceans, High Tech, Non-Industrial
Bases: Navy, Research
Summary: The thick atmosphere of Pikushlu has very little oxygen, but an abundance of methane and nitrogen compounds. This environment is toxic to humans, but is home to a unique ecosphere. The bizarre flora and fauna of this world draws a steady stream of both scientists and tourists to this otherwise unremarkable world.
Sentinel
Sentinel 3111 A200732-F Ht Va 831
Trade Codes: High Tech, Vacuum
Bases: Navy, TAS, Research, Consulate
Summary: In some ways, Sentinel is little more than a small, frozen rock orbiting a dim orange star. However, Sentinel is also a major commercial hub, as well as the sector capitol and personal fief of the Sector Duke. Most of the system’s economy is dedicated to support the both the Imperial military and the Duke’s personal forces.
Trade Codes: High Tech, Vacuum
Bases: Navy, TAS, Research, Consulate
Summary: In some ways, Sentinel is little more than a small, frozen rock orbiting a dim orange star. However, Sentinel is also a major commercial hub, as well as the sector capitol and personal fief of the Sector Duke. Most of the system’s economy is dedicated to support the both the Imperial military and the Duke’s personal forces.
Kuzar
Kuzar 2111 A8759DA-A Ga Hi In 922
Trade Codes: Garden, High Population, Industrial
Bases: TAS, Research, Consulate
Summary: Kuzar is the home of the Kuzari, a minor human race that had barely entered the industrial age when first encountered by Vilani scouts. Kuzar remained independent through the First Imperium and the Rule of Man, and has only recently been absorbed into the Third Imperium. Kuzar has been ruled by a strict Theocracy for nearly a millennium, but a democratic movement has started to gain some popular support. Female off-worlders are warned to stay on the starport grounds, or better yet in orbit, since according to local law women are little more than property.
Trade Codes: Garden, High Population, Industrial
Bases: TAS, Research, Consulate
Summary: Kuzar is the home of the Kuzari, a minor human race that had barely entered the industrial age when first encountered by Vilani scouts. Kuzar remained independent through the First Imperium and the Rule of Man, and has only recently been absorbed into the Third Imperium. Kuzar has been ruled by a strict Theocracy for nearly a millennium, but a democratic movement has started to gain some popular support. Female off-worlders are warned to stay on the starport grounds, or better yet in orbit, since according to local law women are little more than property.
Wednesday, September 10, 2008
The Hub
Howotro High Port
Oneday, 057/221
Second shift
Howotro, or "The Hub" as it is more commonly known to spacefarers, has the busiest commercial starport in the Imperial region of the Deeps sector. Situated at the junction of two major trade routes, more ships pass through this system in a day than many starports see in a year.
The planet itself is home to more than 400 million people, divided into a dozen rival nations. The weakest of these has an economy stronger than many neighboring star systems. The rivalry between these nations ranges from almost friendly economic competition to espionage and sabotage with an occasional outright war.
Every day, the Hub draws more Travellers from throughout the sector, seeking fame or fortune or maybe just a steady job on either side of the law.
Four of these Travellers find themselves in the Hub's orbital starport, enjoying drinks and a view of the planet from the windows in Atterburn's Pub. It's mid-shift on a work day, and the pub is mostly empty. These four are discussing the same thing as the other underemployed Pub patrons, "So, what do we do now?"
Oneday, 057/221
Second shift
Howotro, or "The Hub" as it is more commonly known to spacefarers, has the busiest commercial starport in the Imperial region of the Deeps sector. Situated at the junction of two major trade routes, more ships pass through this system in a day than many starports see in a year.
The planet itself is home to more than 400 million people, divided into a dozen rival nations. The weakest of these has an economy stronger than many neighboring star systems. The rivalry between these nations ranges from almost friendly economic competition to espionage and sabotage with an occasional outright war.
Every day, the Hub draws more Travellers from throughout the sector, seeking fame or fortune or maybe just a steady job on either side of the law.
Four of these Travellers find themselves in the Hub's orbital starport, enjoying drinks and a view of the planet from the windows in Atterburn's Pub. It's mid-shift on a work day, and the pub is mostly empty. These four are discussing the same thing as the other underemployed Pub patrons, "So, what do we do now?"
Tuesday, September 9, 2008
Deeps Sector
Deeps Sector
The sector known as the Deeps (Aeitle Sakh to the Aslan) is a frontier region lying along the Imperial border. Bounded to spinward by territories dominated by the Aslan, to trailing by the Imperium, to rimward by the Solomani Confederation and to coreward by the Great Rift, Deeps is a diverse region showing the influences of all these neighbors.
History:
Little is known of the early history of the Deeps, but the presence of Human minor races and various artifacts strongly suggest the Ancients were active in the region.
The Vilani scouted the trailing areas of the sector before and during the First Imperium, but established only a small number of colonies. There are rumors that rebellious Vilani states in nearby sectors trained and recruited mercenaries from the minor races found in the Deeps, but little hard evidence survives.
During the Interstellar Wars, when the Vilani and the Terran Confederation came into conflict, large numbers of people from both empires were displaced and sought refuge in the Deeps. Caledon and a number of other significant worlds were colonized by these settlers.
The Rule of Man, the empire formed when Terra finally conquered the Vilani empire, was turbulent and politically unstable. The Deeps received several waves of immigration during this time, both from ordinary people fleeing the chaos and from rebellious nobles and ambitious warlords who had been exiled from the Imperium.
When the Second Imperium finally collapsed, the Long Night fell. Interstellar government, communication and trade broke down and eventually disappeared except in a few isolated outposts of civilization. During this period, the Reavers appeared in the Deeps. These were petty warlords or pirates who gathered small fleets and used them to loot backward worlds and carve out small empires. These empires were rarely long lived, collapsing back into chaos once the founding strongman died.
The same sort of pattern developed throughout the territory claimed by the Rule of Man; but, as the Third Imperium grew it absorbed these pocket empires and pushed the surviving Reavers deeper and deeper into the frontiers. The Duke of Marlheim is sometimes called the Last Reaver, but in reality the Duchy evolved into a legitimate - if somewhat aggressive - state generations ago.
At time the Aslan first began expanding into the Deeps, there was no central human government to oppose them as the Long Night was well underway. The Aslan had no central authority either, and individual Aslan clans fought a number of small wars against various human splinter states. The borders changed little during this time since the sides were fairly evenly matched. When the Third Imperium finally reached the Deeps sector, their superior organization and technology gradually ended the Aslan threat. At some point, although the date is uncertain to human scholars, there was a schism within the Aslan Hierate and about half of their worlds with in the sector broke away and formed the Ulane Hierate. Little is known about the reasons or nature of the schism, but all of the worlds involved had significant human populations, and it seems that the humans are involved in the Ulane government in some way.
When the Solomani Autonomous Region was created in 141, about one third of the Imperial systems in the Deeps were included in the new political body. During the Solomani Rim war (198 to 200), there was some fighting in the trailing areas of the Deeps, but bulk of the war was fought elsewhere. A large number of worlds simply declared their independence from both empires at this time. Neither side had the resources available to forcibly reintegrate these worlds and thus a narrow neutral zone was established. The Carillian Assembly and the Union of Harmony were founded during this time as loose confederations established for mutual defense and local trading. Over the last century, the Carillian Assembly has formed close trade relations with the Imperium, while the Union of Harmony has made similar arrangements with the Solomani Confederation.
The sector known as the Deeps (Aeitle Sakh to the Aslan) is a frontier region lying along the Imperial border. Bounded to spinward by territories dominated by the Aslan, to trailing by the Imperium, to rimward by the Solomani Confederation and to coreward by the Great Rift, Deeps is a diverse region showing the influences of all these neighbors.
History:
Little is known of the early history of the Deeps, but the presence of Human minor races and various artifacts strongly suggest the Ancients were active in the region.
The Vilani scouted the trailing areas of the sector before and during the First Imperium, but established only a small number of colonies. There are rumors that rebellious Vilani states in nearby sectors trained and recruited mercenaries from the minor races found in the Deeps, but little hard evidence survives.
During the Interstellar Wars, when the Vilani and the Terran Confederation came into conflict, large numbers of people from both empires were displaced and sought refuge in the Deeps. Caledon and a number of other significant worlds were colonized by these settlers.
The Rule of Man, the empire formed when Terra finally conquered the Vilani empire, was turbulent and politically unstable. The Deeps received several waves of immigration during this time, both from ordinary people fleeing the chaos and from rebellious nobles and ambitious warlords who had been exiled from the Imperium.
When the Second Imperium finally collapsed, the Long Night fell. Interstellar government, communication and trade broke down and eventually disappeared except in a few isolated outposts of civilization. During this period, the Reavers appeared in the Deeps. These were petty warlords or pirates who gathered small fleets and used them to loot backward worlds and carve out small empires. These empires were rarely long lived, collapsing back into chaos once the founding strongman died.
The same sort of pattern developed throughout the territory claimed by the Rule of Man; but, as the Third Imperium grew it absorbed these pocket empires and pushed the surviving Reavers deeper and deeper into the frontiers. The Duke of Marlheim is sometimes called the Last Reaver, but in reality the Duchy evolved into a legitimate - if somewhat aggressive - state generations ago.
At time the Aslan first began expanding into the Deeps, there was no central human government to oppose them as the Long Night was well underway. The Aslan had no central authority either, and individual Aslan clans fought a number of small wars against various human splinter states. The borders changed little during this time since the sides were fairly evenly matched. When the Third Imperium finally reached the Deeps sector, their superior organization and technology gradually ended the Aslan threat. At some point, although the date is uncertain to human scholars, there was a schism within the Aslan Hierate and about half of their worlds with in the sector broke away and formed the Ulane Hierate. Little is known about the reasons or nature of the schism, but all of the worlds involved had significant human populations, and it seems that the humans are involved in the Ulane government in some way.
When the Solomani Autonomous Region was created in 141, about one third of the Imperial systems in the Deeps were included in the new political body. During the Solomani Rim war (198 to 200), there was some fighting in the trailing areas of the Deeps, but bulk of the war was fought elsewhere. A large number of worlds simply declared their independence from both empires at this time. Neither side had the resources available to forcibly reintegrate these worlds and thus a narrow neutral zone was established. The Carillian Assembly and the Union of Harmony were founded during this time as loose confederations established for mutual defense and local trading. Over the last century, the Carillian Assembly has formed close trade relations with the Imperium, while the Union of Harmony has made similar arrangements with the Solomani Confederation.
Introduction
This blog is intended as a tool to help me manage the first RPG campaign I've run in decades. I'll use this to maintain a chronicle of the players activities and any other relevant information as it comes up.
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